Primary School, Technology, Training of Teachers

4679019 / 5565780
Programming
Coding with Bee-Bot, Scratch and Robotics
There are a lot of things in the world whose functioning and appearance were determined even before they are perceived or before they occur.
It is already determined in a nut or seed what the tree or the flower will look like.
Genetic information of living beings is determined by a defined sequence, a code. This code forms a kind of alphabet of life, and life follows this established code.
Robots, too, follow an established code. The way a robot moves has been determined beforehand by a series of commands. The robot only performs what was written down before via rules and signs in a specially coded language. The code guides the robot.
So coding or programming means, simplified, that in a first step a language is agreed upon with signs and rules with which then, in a second step, codes can be determined that are understood and executed.
Curriculum-centred and oriented towards educational standards
Matching
Ceramic
Ceramics are indispensable in our everyday lives. We eat from ceramic plates, drink from ceramic cups, use tiled ceramic bathrooms. But how is ceramic manufactured? The film reveals the secrets of this fascinating material! We get to know more about the beginnings of ceramic in the Old World of Egypt and Mesopotamia, about Greece, China and Rome. We gain interesting insights into the valuable earthenware and are also shown the exquisite further development of the "white gold". Today this versatile material is irreplaceable in industry, too. Whether in space or as an easily compatible substitute in medicine, ceramic is applied in many places.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
