Biology
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Biodynamic Farming in Sicily
Bio/eco – words that earlier on were likely to cause smiles but today are simply part of a modern lifestyle. Taking care that textiles, cars and especially victuals are produced ecologically compatible is a trend. However, it is not only a bad conscience that induces us to buy a bio apple instead of sprayed apples. Mostly we are also quite simply convinced by its taste! So it is hardly surprising that not only bio farms or weekly markets sell fruits and vegetables that have been grown organically but also supermarkets and even discounters. But how does biodynamic cultivation actually work? What distinguishes it from traditional agriculture? What connection is there with appropriate animal husbandry and how are the groceries marketed? The film ´Biodynamic Farming´ and the corresponding accompanying material get to the bottom of these questions and provide in-depth information around the topic. Furthermore, exciting and instructive exercises are to be found in the accompanying material.
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Curriculum-centred and oriented towards educational standards
Matching
Rights and Obligations
Three girls of different ages: Anna is 17, Paula 15 and Lena 13. Before the law, their respective ages have consequences – because children and adolescents have different rights and also obligations.
Inclusion
Madita is eleven and blind. She does not want to go to a special school but to a regular grammar school. She says she feels "normal" there. Jonathan is eight and has a walking disability. He likes going to the school where he lives. Here, his best friend sits next to him. Max Dimpflmeier, a teacher who is severely deaf, explains that school life is not easy. Quote Max Dimpflmeier: "You don't want to attract attention, you want to avoid saying that it is necessary for you that 70 people adjust to your situation." People on their way to inclusion.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
