Biology

4655704 / 5550647
Fish
Vertebrates 1
This DVD offers a clearly structured overview of fish with an emphasis on the following aspects: The typical body build of fish and their adaptation to the water habitat are shown. The fish skeleton proves that they are vertebrates. Their sense organs (eyes, nose, barbels, lateral lines) are adjusted for survival in water. The skin is characterised by different kinds of scales. Free water fish, ground fish and surface fish are distinguished from each other by three typical mouth and body shapes. Locomotion in the water is made possible by different kinds of fins. Respiration through gills is a typical feature of fish. Herbivores possess typical characteristics distinguishing them from carnivores. Swarm fish and loners display different behaviour patterns. The film is divided into six menu items (chapters), which may be individually accessed and worked on. For this purpose, additional pictures, diagrams, texts or selected short film clips are offered, which can simply be called up by remote control.
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Curriculum-centred and oriented towards educational standards
Matching
Pupils Practise Inclusion
When people come together, no matter under what concomitant circumstances – ultimately, it is about how these people meet and how openly they interact with one another.
Inclusion
Madita is eleven and blind. She does not want to go to a special school but to a regular grammar school. She says she feels "normal" there. Jonathan is eight and has a walking disability. He likes going to the school where he lives. Here, his best friend sits next to him. Max Dimpflmeier, a teacher who is severely deaf, explains that school life is not easy. Quote Max Dimpflmeier: "You don't want to attract attention, you want to avoid saying that it is necessary for you that 70 people adjust to your situation." People on their way to inclusion.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
