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World Trade
Conditions, Opportunities, Conflicts
Many of the goods we use every day come from foreign countries and have to be imported into Germany. Without a functioning world trade our range of products would be very limited. Often goods are transported over long distances from A to B before we can use them. Quote Prof. Dr. Gabriel Felbermayr, ifo Institute: “Basically, countries can trade in all kinds of goods. These are mostly physical commodities, corn, steel or cars, but also services can be traded. From Germany you can import a banking service, City of London for example, or insurance services, or stream a Hollywood film on your computer or laptop. But there are a lot of goods that are non-tradable, for example houses.“ Due to increasing globalisation, that is the networking and development in all sectors worldwide, a smooth exchange of goods and services is very important for a functioning economy. Quote Prof. Dr. Gabriel Felbermayr, ifo Institute: “I think we must assume that most countries in the world have different strengths and weaknesses. Germany is good at making cars but we are less good at developing software. It makes sense, therefore, that we specialise in what we can do well, e.g. cars, and leave those things we cannot do so well, such as programming software, to others, for example to the Americans. And then we exchange these commodities. And as we are good at producing cars we are supplied with quite a lot of software by the USA. By specialising on what they can do well, they can consume more goods all in all. That’s the advantage of trade.“
Play trailerCurriculum-centred and oriented towards educational standards
Matching
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.