Politics / Civics
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The European Parliament
EU Laws
The European Union is a union consisting of 27 European states. Currently its population comprises about 500 million inhabitants. 17 of these states have a common currency. Its aim is a pan-European area of freedom, security and justice. The European Parliament is elected every five years by the EU citizens and is thus the only directly elected body. The European Parliament shares its legislative function with the Council of the European Union, wherein the governments of the individual member states are represented, and the European Commission, which represents the interests of the EU as a whole. These three institutions together develop the political strategies and legislative provisions which are applied throughout the EU. The European Parliament ensures uniform pan-European regulations. Citizens profit from them for example for data protection, for mobile tariffs, for working and living in Europe and much more besides! Together with the extensive accompanying material the DVD is ideally suited for use in the classroom.
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Curriculum-centred and oriented towards educational standards
Matching
Inclusion
Madita is eleven and blind. She does not want to go to a special school but to a regular grammar school. She says she feels "normal" there. Jonathan is eight and has a walking disability. He likes going to the school where he lives. Here, his best friend sits next to him. Max Dimpflmeier, a teacher who is severely deaf, explains that school life is not easy. Quote Max Dimpflmeier: "You don't want to attract attention, you want to avoid saying that it is necessary for you that 70 people adjust to your situation." People on their way to inclusion.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
