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Stone Age
Evolution of Mankind
About 2,606,000 years ago, that is 52,120 generations before us, the first and at the same time longest period of human history began - the Stone Age. The film provides an overview of life during the Palaeolithic, the Mesolithic and the Neolithic. We get to know the various decades and the typical human ways of life resulting from them. The development from nomads, who were hunters and gatherers, up to sedentary humans who lived in small village communities is vividly described. We learn that already the early Stone Age people possessed an understanding of art, buried their dead, and see the significant advancement of their weapons and tools. Terrific diagrams convey an idea of the appearance of Stone Age animals and allow us to delve into the world of our ancestors.
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Curriculum-centred and oriented towards educational standards
Matching
Inclusion
Madita is eleven and blind. She does not want to go to a special school but to a regular grammar school. She says she feels "normal" there. Jonathan is eight and has a walking disability. He likes going to the school where he lives. Here, his best friend sits next to him. Max Dimpflmeier, a teacher who is severely deaf, explains that school life is not easy. Quote Max Dimpflmeier: "You don't want to attract attention, you want to avoid saying that it is necessary for you that 70 people adjust to your situation." People on their way to inclusion.
Stalking
n Germany, 12 % of all federal citizens are pursued by a stalker once in their lives. And not only celebrities are among their victims! Everyone may be confronted with such a situation.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.