History, Technology
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Silicon Valley
Location for the IT and High-tech Industry
The famous Golden Gate Bridge runs across the San Francisco Bay into one of the most beautiful cities of America. And into one of the world’s richest regions. Around the bay, the headquarters of the leading global corporations of the digital era are located.
The cable cars lend an air of nostalgia to the city with its hilly and winding streets. In the bay, the state-of-the-art companies of the world are successful. Here, everything is about bits and bytes, the Internet and social media.
San Jose, Cupertino, Mountain View and Palo Alto are situated in Silicon Valley, as the valley to the south of the San Francisco Peninsula is called because the digital revolution began here.
A region full of orchards turned into a high-tech Mecca. Here, the market leads of almost all modern industries were founded. Companies like Hewlett-Packard, Apple and Intel gathered around Stanford and NASA, later Google, Yahoo and Facebook appeared on the scene. Today thousands of world-famous companies are based here.
Working here is a privilege, living here has become expensive. Apple and Facebook were founded in the Valley. Google and Intel started to consolidate their predominance from here. They all drew on one pool: the think tank of Stanford University.
Curriculum-centred and oriented towards educational standards
Matching
Stalking
n Germany, 12 % of all federal citizens are pursued by a stalker once in their lives. And not only celebrities are among their victims! Everyone may be confronted with such a situation.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
