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Reise und Verkehr
In 10 interaktiven Aufgaben wird der Wortschatz zum Thema Reisen und Verkehr vermittelt und anschließend abgefragt.
Das Medium bietet H5P-Aufgaben an, die ohne zusätzliche Software verwendbar sind.
Durch interaktive Aufgabentypen wird das audiovisuelle und interaktive Lernen einfach.
Lernen macht jetzt Spaß!
Included Tasks
- 1.Vokabeln Französisch_Verkehr und Reisen 1 - Lernkarten
- 2. Vokabeln Französisch_Verkehr und Reisen 2 - Lernkarten
- 3. Vokabeln Französisch_Verkehr und Reisen 3 - Lernkarten
- 4. Vokabeln Französisch_Verkehr und Reisen - Finde die Wörter
- 5. Vokabeln Französisch_Verkehr und Reisen - bestimmter Artikel
- 6. Vokabeln Französisch_Verkehr und Reisen - Verben der Bewegung
- 7. Vokabeln Französisch_Verkehr und Reisen - wahr oder falsch
- 8. Vokabeln Französisch_Verkehr und Reisen - was passt nicht dazu?
- 9. Vokabeln Französisch_Verkehr und Reisen - Lückentext
- 10. Vokabeln Französisch_Verkehr und Reisen - Bildkarten
Curriculum-centred and oriented towards educational standards
Matching
Mobile Learning II
Oh, what’s that? Original soundtrack Thissen: “As our children grow up in a media world and naturally handle the media, they should also be a topic in school.“ An older child says the point is that they don’t just load down apps but create things themselves that haven’t existed so far. Hi, I’m Jana. A propeller hat. I’ll put it on. Now I’m no longer a simple rhino, but a flying rhino. Original soundtrack Thissen: “It’s exactly the great flexibility of tablets that promotes very personalised and adapted learning.” Original soundtrack Welzel: “It’s fascinating to see how the children grow with their products and how they always want to improve them.” The Westminster Abbey is a church in London for the royal family. Original soundtrack Welzel: “And?“ They think it is ok.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
Copyright
Copyright is subject to constant change to keep up with technological advances. This film enables the viewer to grasp the basic principles of this extremely intricate matter. By way of introduction, the film defines what an author is, what kinds of works there are and how long a work is protected on principle. Then the fundamental rights of an author are cited and it is shown how these are exploited in our times. In the third chapter, the respective rights are illustrated by way of practice-oriented examples of books, photos, music and films. Here, of course, an emphasis is laid on the field of education, taking into account the latest case law within the EU and Austria in particular. A further chapter highlights the problems arising with the Internet and goes into the citation law and pirate copies. All in all, in this way the viewer is made familiar with the most important basic terms and their meanings. Comprehensive worksheets and additional accompanying material invite us to deepen our knowledge of the subject.