History

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Bronze Age
A New Material is Discovered
With the use of bronze as a working material a new historical era started at about 2200 BC.
Why was this particular metal so important for the development of humankind?
Bronze consists of nine parts copper and one part tin. It is melted at 800 to 1,000 degrees.
The bronze is poured into the mould and solidifies after a while. During the Bronze Age the moulds consisted mostly of sandstone. The latter was carved first and served as a template or negative of the objects, also called artefacts ─ such as flat axes, sickles, knife blades and swords.
The raw materials copper and tin were mined in Europe, the Middle East and also Africa. A flourishing trade with them started.
Curriculum-centred and oriented towards educational standards
Matching
Product Piracy
Counterfeiting takes place in almost all economic sectors – textiles, watches, car parts, machine parts, tools, accessories, software and medicines. Some counterfeits are easy to recognise, others are so well-executed that even experts have difficulty distinguishing between original and imitation. This DVD covers the development of a product from idea to manufacture. Once a product has become a trademark, product pirates appear on the scene.
Inclusion
Madita is eleven and blind. She does not want to go to a special school but to a regular grammar school. She says she feels "normal" there. Jonathan is eight and has a walking disability. He likes going to the school where he lives. Here, his best friend sits next to him. Max Dimpflmeier, a teacher who is severely deaf, explains that school life is not easy. Quote Max Dimpflmeier: "You don't want to attract attention, you want to avoid saying that it is necessary for you that 70 people adjust to your situation." People on their way to inclusion.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
