Technology

4662234 / 5552811
Bionics
Copying Nature
Humanity’s achievements in engineering have always been admired. This applies to antiquity’s Seven Wonders of the World as well as to the architectural masterpieces of modern times, such as the Eiffel Tower. The ideas of architects, physicians, mathematicians, chemists, engineers and technicians often have their origins in nature. Nature offers a huge reservoir of materials, which have proven their worth by permanent adaptation over millions of years. However, scientists do not just try to copy nature but strive to understand its principles and constructions and make them technically applicable in a modified way. Biology and technology have merged to the scientific discipline of BIONICS. Why can birds and insects fly? How do creatures live in the water without getting wet? Why is the blue morpho butterfly bright blue without the help of a colorant? Why is the lotus leaf always clean? Which building materials are there in nature? These and many more questions are answered in this DVD! Furthermore, the film gives a detailed illustration of how science implements and reconstructs nature’s ideas and makes them usable for us.
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Curriculum-centred and oriented towards educational standards
Matching
Mobile Learning II
Oh, what’s that? Original soundtrack Thissen: “As our children grow up in a media world and naturally handle the media, they should also be a topic in school.“ An older child says the point is that they don’t just load down apps but create things themselves that haven’t existed so far. Hi, I’m Jana. A propeller hat. I’ll put it on. Now I’m no longer a simple rhino, but a flying rhino. Original soundtrack Thissen: “It’s exactly the great flexibility of tablets that promotes very personalised and adapted learning.” Original soundtrack Welzel: “It’s fascinating to see how the children grow with their products and how they always want to improve them.” The Westminster Abbey is a church in London for the royal family. Original soundtrack Welzel: “And?“ They think it is ok.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
