Technology

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Bionics
Copying Nature
Humanity’s achievements in engineering have always been admired. This applies to antiquity’s Seven Wonders of the World as well as to the architectural masterpieces of modern times, such as the Eiffel Tower. The ideas of architects, physicians, mathematicians, chemists, engineers and technicians often have their origins in nature. Nature offers a huge reservoir of materials, which have proven their worth by permanent adaptation over millions of years. However, scientists do not just try to copy nature but strive to understand its principles and constructions and make them technically applicable in a modified way. Biology and technology have merged to the scientific discipline of BIONICS. Why can birds and insects fly? How do creatures live in the water without getting wet? Why is the blue morpho butterfly bright blue without the help of a colorant? Why is the lotus leaf always clean? Which building materials are there in nature? These and many more questions are answered in this DVD! Furthermore, the film gives a detailed illustration of how science implements and reconstructs nature’s ideas and makes them usable for us.
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Curriculum-centred and oriented towards educational standards
Matching
Product Piracy
Counterfeiting takes place in almost all economic sectors – textiles, watches, car parts, machine parts, tools, accessories, software and medicines. Some counterfeits are easy to recognise, others are so well-executed that even experts have difficulty distinguishing between original and imitation. This DVD covers the development of a product from idea to manufacture. Once a product has become a trademark, product pirates appear on the scene.
Resuscitation
It can happen to anyone – of any age, in any place, at any time. Sudden cardiac arrest may quickly prove fatal. Immediate action is called for! Just remember: Check Call Press Anyone can do it. You can't do anything wrong!
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
