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Aluminium II
Production, Processing, Recycling
The metal aluminium is growing in importance because of its specific properties and manifold application possibilities. This DVD deals with the industrial production of aluminium as a raw material, its processing and the manufacturing of alloys for the finished product. Starting with the raw material aluminium oxide the functioning of an electrolytic cell is demonstrated and explained. Alumina, white and powdery, is melted with great expenditure of energy, and by means of electrolysis converted into aluminium with a degree of purity of 99.9%. As aluminium oxide would not melt before a temperature of over 2,000°C is reached, the mineral cryolite is used as a solvent. The various alloys change the properties of aluminium and are produced according to precise formulations. The alloy is cast into blocks and bars that serve as primary material for processing plants. The responsible handling of resources underscores the importance of recycling. Aluminium is resilient and versatile.
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Curriculum-centred and oriented towards educational standards
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Mobile Learning II
Oh, what’s that? Original soundtrack Thissen: “As our children grow up in a media world and naturally handle the media, they should also be a topic in school.“ An older child says the point is that they don’t just load down apps but create things themselves that haven’t existed so far. Hi, I’m Jana. A propeller hat. I’ll put it on. Now I’m no longer a simple rhino, but a flying rhino. Original soundtrack Thissen: “It’s exactly the great flexibility of tablets that promotes very personalised and adapted learning.” Original soundtrack Welzel: “It’s fascinating to see how the children grow with their products and how they always want to improve them.” The Westminster Abbey is a church in London for the royal family. Original soundtrack Welzel: “And?“ They think it is ok.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.