History

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Bronze Age
A New Material is Discovered
With the use of bronze as a working material a new historical era started at about 2200 BC.
Why was this particular metal so important for the development of humankind?
Bronze consists of nine parts copper and one part tin. It is melted at 800 to 1,000 degrees.
The bronze is poured into the mould and solidifies after a while. During the Bronze Age the moulds consisted mostly of sandstone. The latter was carved first and served as a template or negative of the objects, also called artefacts ─ such as flat axes, sickles, knife blades and swords.
The raw materials copper and tin were mined in Europe, the Middle East and also Africa. A flourishing trade with them started.
Curriculum-centred and oriented towards educational standards
Matching
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
Air Traffic
Being able to fly has been a dream of humanity from time immemorial. But it does not even date back a century that people actually started being able to travel through the air. Since the 1960s, the number of flight passengers has been constantly increasing. Thus, the airspace is no longer dominated by birds but by man-made flying objects.
Internet Addiction
The film consists of two parts. The first part is the 15-minute short film “In the Net”. It describes the problem of excessive Internet use in a humorous way, in particular the risk of losing touch with reality when chatting. The second part illustrates with three real persons how Internet addiction can develop and the problems encountered by those who are afflicted. The authentic statements are commented by an experienced therapist. For many pupils, the issues addressed here are related to their everyday lives. What is a “sensible” use of the Internet, where does pathological addiction start? In contrast to addiction to alcohol, nicotine or drugs, the public seems to be largely ignorant of the problem of this addiction, which is not related to any substance abuse. The film provides material for discussion in the classroom (crossdisciplinary) and can be used as a basis for the formulation of prevention strategies.
