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Vertebrates
Development and Diversity
This DVD introduces the members of vertebrates group existing today, illustrated by various examples. The phyloge- netic development, which started in the primeval oceans, is shown in detail by means of homologous skeleton structures. The variations in the body’s basic structure in adaptation to the vertebrates’ respective needs, which resulted in today’s situation with vertebrates living in water, on land and in the air, are demonstrated by means of extant representatives of the class. The vertebrates group encompasses cartilage and bony fishes, amphibians, reptiles, birds and mammals. The modifications of those skeletal elements serving locomotion, from the fins of the fish to the wing span of the birds and the hands of mammals, are shown. This DVD is suitable for the topic of vertebrates for younger pupils or as a contribution to the topic of evolution illustrated by means of the development of vertebrates.
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Curriculum-centred and oriented towards educational standards
Matching
Stalking
n Germany, 12 % of all federal citizens are pursued by a stalker once in their lives. And not only celebrities are among their victims! Everyone may be confronted with such a situation.
Blogging
The weblog or blog, for short, as a medium is not much older than this century. Blogs came into being in the World Wide Web as ’messages from below’, as web pages from web creators who wanted to share their view of the world with the world. They are short notes, long texts, pictures, videos, which are posted loosely and at random intervals to the world for an undefined public.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.