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The River as a Lifeline
Nile, Amazon, Mississippi
From source to mouth our rivers are constantly on the move. They count among the most dynamic biospheres on Earth and are vital connections for numerous plants and animals between otherwise separate habitats. For thousands of years, humans all over the world have tended to settle along rivers. Due to their advantageous situation at a river, many large cities developed, for instance Cairo, the largest metropolis in Africa. Rivers provide drinking water and industrial water for everyday life and were – and still are – used as transport routes for people and goods. Rivers are our lifelines and we still benefit from them to a large extent. Not much is left of their abundance and untouched nature. The lifelines of our landscapes are suffering acutely.
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Curriculum-centred and oriented towards educational standards
Matching
Rights and Obligations
Three girls of different ages: Anna is 17, Paula 15 and Lena 13. Before the law, their respective ages have consequences – because children and adolescents have different rights and also obligations.
Inclusion
Madita is eleven and blind. She does not want to go to a special school but to a regular grammar school. She says she feels "normal" there. Jonathan is eight and has a walking disability. He likes going to the school where he lives. Here, his best friend sits next to him. Max Dimpflmeier, a teacher who is severely deaf, explains that school life is not easy. Quote Max Dimpflmeier: "You don't want to attract attention, you want to avoid saying that it is necessary for you that 70 people adjust to your situation." People on their way to inclusion.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.