Biology
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Conditioning
Pavlovian Dog and Skinner-box
The theory of classical conditioning is one of several learning theories which explains how behaviours can result from stimulation without, however, taking into consideration the processes in the brain (black box).
Stimuli differ considerably. They can be, for example, chemical, mechanical, acoustic or temperature stimuli.
The stimulus makes contact with a sensory organ, this leads to excitation formation. The excitation is transferred to the brain via sensory nerves and processed there. The command from the brain is passed on via motor nerves. The command is executed and a response occurs.
Curriculum-centred and oriented towards educational standards
Matching
Copyright
Copyright is subject to constant change to keep up with technological advances. This film enables the viewer to grasp the basic principles of this extremely intricate matter. By way of introduction, the film defines what an author is, what kinds of works there are and how long a work is protected on principle. Then the fundamental rights of an author are cited and it is shown how these are exploited in our times. In the third chapter, the respective rights are illustrated by way of practice-oriented examples of books, photos, music and films. Here, of course, an emphasis is laid on the field of education, taking into account the latest case law within the EU and Austria in particular. A further chapter highlights the problems arising with the Internet and goes into the citation law and pirate copies. All in all, in this way the viewer is made familiar with the most important basic terms and their meanings. Comprehensive worksheets and additional accompanying material invite us to deepen our knowledge of the subject.
Resuscitation
It can happen to anyone – of any age, in any place, at any time. Sudden cardiac arrest may quickly prove fatal. Immediate action is called for! Just remember: Check Call Press Anyone can do it. You can't do anything wrong!
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.
