


46503507 / 55502981
Tonaufzeichnung
Schellack, Magnetband, Laser
Jeder kennt sie: externe Speichermedien für Aufzeichnungsgeräte aller Art sowie für PCs und Laptops. Sie sind aus unserer heutigen Zeit nicht mehr wegzudenken. Ab dem späten 19. Jahrhundert gelang es Klänge einzufangen, um sie haltbar zu machen und bei Bedarf wiederzugeben. In diesem Film geht es um die Erfindungen und Leistungen der Menschen die dieses Wunder möglich gemacht haben. Der Phonautograph ein Gerät, das Schallwellen sichtbar machen sollte, über das von Emil Berliner erfundene Grammophon bis zum MP3-Player werden vorgestellt und in ihrer Wirkungsweise erklärt. In Verbindung mit dem umfangreichen Zusatzmaterial (klassische und interaktive Arbeitsblätter, Glossar, Testfragen) lässt sich das Medium hervorragend im Unterricht verwenden. Glossar, interaktive Aufgaben und Testfragen wurden mit H5P erstellt und können ohne weitere Software verwendet werden.
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Curriculum-centred and oriented towards educational standards
Matching
Inclusion
Madita is eleven and blind. She does not want to go to a special school but to a regular grammar school. She says she feels "normal" there. Jonathan is eight and has a walking disability. He likes going to the school where he lives. Here, his best friend sits next to him. Max Dimpflmeier, a teacher who is severely deaf, explains that school life is not easy. Quote Max Dimpflmeier: "You don't want to attract attention, you want to avoid saying that it is necessary for you that 70 people adjust to your situation." People on their way to inclusion.
Seal of approval
Quality seals such as the "Bio-Siegel", "Blauer Engel", "Stiftung Warentest" and up to 1,000 other seals represent characteristics such as sustainability, health or safety with regard to a product, a service or even a company.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.