


4679025 / 5565786
Media in Everyday Life
Television, Smartphone, Computer
Media are part of our everyday lives. Children already used media in the past, however, it was not called that back then. A long time ago, boys and girls read books and magazines. In the past century, records, radio and television for children were added. With digital media, however, the range has been extended many times over at one go. Digital media such as computers or smartphones offer completely new possibilities – but with these possibilities it becomes more complicated to make good use of these media. It is not only necessary to learn how the technology works but also how it is possible to critically evaluate what the media offer and contain. And eventually, one must learn that the use of the media sometimes may entail unpleasant consequences.
Play trailer

Curriculum-centred and oriented towards educational standards
Matching
Ceramic
Ceramics are indispensable in our everyday lives. We eat from ceramic plates, drink from ceramic cups, use tiled ceramic bathrooms. But how is ceramic manufactured? The film reveals the secrets of this fascinating material! We get to know more about the beginnings of ceramic in the Old World of Egypt and Mesopotamia, about Greece, China and Rome. We gain interesting insights into the valuable earthenware and are also shown the exquisite further development of the "white gold". Today this versatile material is irreplaceable in industry, too. Whether in space or as an easily compatible substitute in medicine, ceramic is applied in many places.
Pupils Practise Inclusion
When people come together, no matter under what concomitant circumstances – ultimately, it is about how these people meet and how openly they interact with one another.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.