Gesellschaft, Medienbildung

46505326 / 55505940
Darknet
Definition, Aufbau, Nutzung
Spricht man vom Darknet, geht es meist um den Mythos zwielichtiger Geschäfte und krimineller Machenschaften. Doch was das Darknet wirklich ist, können die wenigsten klar definieren.
Der Film zeigt das Darknet als Teil des World Wide Web und leistet notwendige begriffliche Differenzierung zwischen Deep Web, Darknet und WWW.
Die technischen Voraussetzungen und die vielfältigen Verwendungen werden anschaulich erläutert.
Interaktive Aufgaben, Testfragen und Glossar wurden mit H5P erstellt und können ohne weitere Software verwendet werden.
Für den Unterricht empfohlen!
Trailer abspielen
Lehrplanzentral und an den Bildungsstandards orientiert
Passend dazu
Internetsicherheit 1
Das gemeinsam mit schutz.digital entwickelte Medium widmet sich der sicheren Benutzung von digitalen Geräten. Die erste von insgesamt 5 DVDs beschäftigt sich mit eigenem Verhalten und zeigt, welche Auswirkungen zu sorgloses Verhalten im Internet haben kann.
The Daily Newspaper
Every day, there is a surge of news reaching us via different news channels. In spite of TV and Internet, the daily paper still is one of the most important main sources of news. But how is a newspaper created? The film shows the production of a paper in the course of one day. Starting with the editorial meeting in the morning, in which the topics and deadlines are determined, the film accompanies a journalist during her research work. You can see how a journalistic interview is conducted and what the photographer must consider when taking a press photo. Back in the editorial office, the editor’s work is illustrated, which includes the page layout and the writing of an online article in today’s time. Impressive pictures from the printing centre depict the process from the digital page to the finished newspaper. Together with the comprehensive accompanying material, the DVD is perfectly suited for use at school
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.

