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Lied der Nibelungen
Entstehung, Handlung, Personen
Die Nibelungensaga ist eines der wirkungsmächtigsten Werke der deutschen Literatur. Das Epos um den Schatz der Nibelungen, Macht, Liebe, Tod und Rache entstand im 12. Jahrhundert. Der unbekannte Verfasser erzählt in mittelhochdeutscher Sprache und in 39 Aventiuren die Geschichte von Siegfried, Kriemhild, Gunther, Brünhild und Hagen und dem Untergang der Burgunden. Auch gibt der Film eindrücklich Hinweis auf die Entstehung der Texte und wie diese in der damaligen Zeit niedergeschrieben wurden. Er verweist auf die Existenz der unterschiedlichen Abschriften der Saga und wo sie heute zu finden sind. Auch nimmt er die Schüler:innen mit auf die Reise entlang der Schauplätze an der Donau. Interaktive Aufgaben, Testfragen und Glossar wurden mit H5P erstellt und können ohne weitere Software verwendet werden.
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Lehrplanzentral und an den Bildungsstandards orientiert
Passend dazu
Ceramic
Ceramics are indispensable in our everyday lives. We eat from ceramic plates, drink from ceramic cups, use tiled ceramic bathrooms. But how is ceramic manufactured? The film reveals the secrets of this fascinating material! We get to know more about the beginnings of ceramic in the Old World of Egypt and Mesopotamia, about Greece, China and Rome. We gain interesting insights into the valuable earthenware and are also shown the exquisite further development of the "white gold". Today this versatile material is irreplaceable in industry, too. Whether in space or as an easily compatible substitute in medicine, ceramic is applied in many places.
Air Traffic
Being able to fly has been a dream of humanity from time immemorial. But it does not even date back a century that people actually started being able to travel through the air. Since the 1960s, the number of flight passengers has been constantly increasing. Thus, the airspace is no longer dominated by birds but by man-made flying objects.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.