Biologie, Grundschule
46505345 / 55505959
Rote Bete
Herkunft, Anbau, Verwendung
Rote Bete, je nach Landstrich auch als rote Rübe, Rahne, oder Rande bezeichnet, ist ein schmackhaftes Wintervorratsgemüse mit langer Tradition. Bereits die Römer wussten um ihre positiven Eigenschaften in Bezug auf die Gesundheit. Doch woher kommt die rote Farbe? An welchen Merkmalen erkennt man die Rote Bete? Welche Wirkstoffe machen sie so gesund? Wozu lässt sich Rote Bete noch verwenden? Wo und wann gedeiht sie von der Aussaat bis zur Ernte? Der Film zeichnet ein umfassendes Bild der roten Knolle. Ausführlich beschrieben werden ihre Herkunft, der Anbau und Verwendung. Am Ende des Films gibt es eine Kochstunde mit den passenden Rezepten.
Trailer abspielen
Lehrplanzentral und an den Bildungsstandards orientiert
Passend dazu
Inclusion
Madita is eleven and blind. She does not want to go to a special school but to a regular grammar school. She says she feels "normal" there. Jonathan is eight and has a walking disability. He likes going to the school where he lives. Here, his best friend sits next to him. Max Dimpflmeier, a teacher who is severely deaf, explains that school life is not easy. Quote Max Dimpflmeier: "You don't want to attract attention, you want to avoid saying that it is necessary for you that 70 people adjust to your situation." People on their way to inclusion.
Product Piracy
Counterfeiting takes place in almost all economic sectors – textiles, watches, car parts, machine parts, tools, accessories, software and medicines. Some counterfeits are easy to recognise, others are so well-executed that even experts have difficulty distinguishing between original and imitation. This DVD covers the development of a product from idea to manufacture. Once a product has become a trademark, product pirates appear on the scene.
Computer Games
This film covers the topic of computer games in a variety of ways and from many different angles. Apart from the fascina- tion of computer games for users, the historical development as well as the production of computer games are described. The established genres are introduced, the guidelines of the German BPjM are explained. In light of recent public discussions, a neutral overview of the pros and cons of playing computer games is given, and different kinds of player behaviour are outlined. In this film, the pupils will recognise many aspects of their favourite pastime that encourage an independent, constructive use of this medium and reinforce their media competency. The film and teaching material are very closely related to the real-life situation.

